/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { } "svencoop" { "CRC" { "server" { "linux" "EB816A9E" //server.so "windows" "A41098C7" //server.dll } } "Classes" { "CBasePlatTrain" { "Offsets" { "m_bMoveSnd" { "type" "character" "unsigned" "1" "windows" "492" "linux" "512" } "m_fMoveSndLoop" { "type" "character" "windows" "493" "linux" "513" } "m_bStopSnd" { "type" "character" "unsigned" "1" "windows" "494" "linux" "514" } "m_volume" { "type" "float" "windows" "496" "linux" "516" } "m_StartStopVars" { "type" "structure" "windows" "500" "linux" "520" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseToggle // CBasePlatTrain // CFuncPlat // CFuncPlatRot // CFuncTrackChange // CFuncTrackAuto // CFuncTrain // CSpriteTrain //