/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { } "svencoop" { "CRC" { "server" { "linux" "EB816A9E" //server.so "windows" "A41098C7" //server.dll } } "Classes" { "CBasePlayerItem" { "Offsets" { "m_hPlayer" { "type" "structure" "windows" "420" "linux" "436" } "m_hNextItem" { "type" "structure" "windows" "428" "linux" "444" } "m_iId" { "type" "integer" "unsigned" "0" "windows" "436" "linux" "452" } "m_fRemove" { "type" "character" "windows" "440" "linux" "456" } "m_flLastBounce" { "type" "float" "windows" "444" "linux" "460" } "m_iBounceCount" { "type" "integer" "unsigned" "0" "windows" "448" "linux" "464" } "m_iszCustomSpriteDir" { "type" "stringint" "windows" "452" "linux" "468" } "m_iszWModel" { "type" "stringint" "windows" "456" "linux" "472" } "m_fIsNotAmmoItem" { "type" "character" "windows" "460" "linux" "476" } "m_iBody" { "type" "integer" "unsigned" "0" "windows" "464" "linux" "480" } "m_bExclusiveHold" { "type" "character" "windows" "468" "linux" "484" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBasePhysicsObject // CBasePickupObject // CBasePlayerItem // CBasePlayerWeapon // CBarnacleGrapple // CCrossbow // CCrowbar // CDesertEagle // CDisplacer // CEgon // CGauss // CGlock // CHandGrenade // CHgun // CM16 // CM249 // CMP5 // CMedkit // CMinigun // CPython // CRpg // CSatchel // CShockRifle // CShotgun // CSniperRifle // CSporeLauncher // CSqueak // CTripmine // CUzi // CWeaponCycler // CWeaponFlamethrower // CWrench //