/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { } "svencoop" { "CRC" { "server" { "linux" "EB816A9E" //server.so "windows" "A41098C7" //server.dll } } "Classes" { "CBaseToggle" { "Offsets" { "m_toggle_state" { "type" "integer" "windows" "360" "linux" "376" } "m_flMoveDistance" { "type" "float" "windows" "364" "linux" "380" } "m_flWait" { "type" "float" "windows" "368" "linux" "384" } "m_flLip" { "type" "float" "windows" "372" "linux" "388" } "m_flTWidth" { "type" "float" "windows" "376" "linux" "392" } "m_flTLength" { "type" "float" "windows" "380" "linux" "396" } "m_flNextStuck" { "type" "float" "windows" "384" "linux" "400" } "m_vecPosition1" { "type" "vector" "windows" "388" "linux" "404" } "m_vecPosition2" { "type" "vector" "windows" "400" "linux" "416" } "m_vecAngle1" { "type" "vector" "windows" "412" "linux" "428" } "m_vecAngle2" { "type" "vector" "windows" "424" "linux" "440" } "m_cTriggersLeft" { "type" "integer" "unsigned" "0" "windows" "436" "linux" "452" } "m_flHeight" { "type" "float" "windows" "440" "linux" "456" } "m_hActivator" { "type" "structure" "windows" "444" "linux" "460" } "m_pfnCallWhenMoveDone" { "type" "function" "windows" "452" "linux" "468" } "m_vecFinalDest" { "type" "vector" "windows" "456" "linux" "476" } "m_vecFinalAngle" { "type" "vector" "windows" "468" "linux" "488" } "m_bitsDamageInflict" { "type" "integer" "unsigned" "0" "windows" "480" "linux" "500" } "m_sMaster" { "type" "stringint" "windows" "484" "linux" "504" } "m_pInventoryRules" { "type" "classptr" "windows" "488" "linux" "508" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseToggle // CBaseButton // CRotButton // CBaseCharger // CFuncCharger // CFuncHealthCharger // CBaseDoor // CRotDoor // CBaseMonster // CApache // CBarnacle // CBasePlayer // CBaseTurret // CMiniTurret // CSentry // CTurret // CBigMomma // CBloater // CBullsquid // CChumtoad // CCineMonster // CCineAI // CControllerHeadBall // CControllerZapBall // CCycler // CCyclerProbe // CGenericCycler // CDeadBarney // CDeadHEV // CDeadHGrunt // CDeadOp4HGrunt // CDeadOp4HGruntMedic // CDeadOp4HGruntTorch // CDeadOtis // CDeadRobotGrunt // CDeadScientist // CEnvExplosion // CFlockingFlyer // CFlockingFlyerFlock // CFlyingMonster // CIchthyosaur // CFurniture // CGMan // CGargantua // CGenericMonster // CGonome // CGonomeDead // CGrenade // CAirtank // CApacheHVR // CMortar // CRpgRocket // CSatchelCharge // CSqueakGrenade // CTripmineGrenade // CGunTarget // CHAssassin // CHGruntOp4MedicRepel // CHGruntOp4Repel // CHGruntOp4TorchRepel // CHGruntRepel // CHWGruntRepel // CHeadCrab // CBabyCrab // CHornet // CKingpin // CKingpinPlasmaBall // CLeech // CLegacyCineMonster // CCine2HeavyWeapons // CCine2Scientist // CCine2Slave // CCine3Barney // CCine3Scientist // CCineBarney // CCinePanther // CCineScientist // CMassnRepel // CMonsterMaker // CNihilanth // CNihilanthHVR // COp4Mortar // COsprey // COspreyBlackOps // CRat // CRoach // CRobotGruntRepel // CScientistCleansuitDead // CShockRoach // CSporeGrenade // CSqkNest // CSquadMaker // CSquadMonster // CAGrunt // CBabyGarg // CBabyVoltigore // CController // CHGrunt // CHWGrunt // CHoundeye // CISlave // CMassn // CPitdrone // CRobotGrunt // CShocktrooper // CSquadTalkMonster // CHGruntOp4 // CHGruntOp4Medic // CHGruntOp4Torch // CTor // CVoltigore // CStukabat // CTalkMonster // CBarney // CBodyGuard // COtis // CScientist // CScientistCleansuit // CSittingScientist // CTentacle // CTentacleMaw // CTestHull // CWreckage // CZombie // CZombieBarney // CZombieSoldier // CBasePlatTrain // CFuncPlat // CFuncPlatRot // CFuncTrackChange // CFuncTrackAuto // CFuncTrain // CSpriteTrain // CBaseTrigger // CChangeLevel // CLadder // CTriggerCDAudio // CTriggerCounter // CTriggerEndSection // CTriggerGravity // CTriggerHurt // CTriggerGeneWormHit // CTriggerMonsterJump // CTriggerMultiple // CTriggerOnce // CTriggerPush // CTriggerSave // CTriggerTeleport // CFuncIllusionary // CFuncMortarField // CMomentaryDoor // CMomentaryRotButton // CMultiManager // COp4MortarController // CScriptedSentence //