/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { } "svencoop" { "CRC" { "server" { "linux" "EB816A9E" //server.so "windows" "A41098C7" //server.dll } } "Classes" { "CBaseTurret" { "Offsets" { "m_flMaxSpin" { "type" "float" "windows" "1544" "linux" "1564" } "m_iSpin" { "type" "integer" "unsigned" "0" "windows" "1548" "linux" "1568" } "m_hEyeGlow" { "type" "structure" "windows" "1552" "linux" "1572" } "m_eyeBrightness" { "type" "integer" "unsigned" "0" "windows" "1560" "linux" "1580" } "m_iDeployHeight" { "type" "integer" "unsigned" "0" "windows" "1564" "linux" "1584" } "m_iRetractHeight" { "type" "integer" "unsigned" "0" "windows" "1568" "linux" "1588" } "m_iMinPitch" { "type" "integer" "unsigned" "0" "windows" "1572" "linux" "1592" } "m_iBaseTurnRate" { "type" "integer" "unsigned" "0" "windows" "1576" "linux" "1596" } "m_fTurnRate" { "type" "float" "windows" "1580" "linux" "1600" } "m_iOrientation" { "type" "integer" "unsigned" "0" "windows" "1584" "linux" "1604" } "m_bOn" { "type" "character" "windows" "1588" "linux" "1608" } "m_fBeserk" { "type" "integer" "unsigned" "0" "windows" "1592" "linux" "1612" } "m_bAutoStart" { "type" "character" "windows" "1596" "linux" "1616" } "m_iAttackRange" { "type" "integer" "unsigned" "0" "windows" "1600" "linux" "1620" } "m_vecLastSight" { "type" "vector" "windows" "1604" "linux" "1624" } "m_flLastSight" { "type" "float" "windows" "1616" "linux" "1636" } "m_flMaxWait" { "type" "float" "windows" "1620" "linux" "1640" } "m_iSearchSpeed" { "type" "integer" "unsigned" "0" "windows" "1624" "linux" "1644" } "m_flStartYaw" { "type" "float" "windows" "1628" "linux" "1648" } "m_vecCurAngles" { "type" "vector" "windows" "1632" "linux" "1652" } "m_vecGoalAngles" { "type" "vector" "windows" "1644" "linux" "1664" } "m_flPingTime" { "type" "float" "windows" "1656" "linux" "1676" } "m_flSpinUpTime" { "type" "float" "windows" "1660" "linux" "1680" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CBaseTurret // CMiniTurret // CSentry // CTurret //