/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { } "svencoop" { "CRC" { "server" { "linux" "EB816A9E" //server.so "windows" "A41098C7" //server.dll } } "Classes" { "CEgon" { "Offsets" { "m_flAmmoUseTime" { "type" "float" "windows" "552" "linux" "564" } "m_shootTime" { "type" "float" "windows" "556" "linux" "568" } "m_vhBeam" { "type" "structure" "windows" "560" "linux" "572" } "m_vhNoise" { "type" "structure" "windows" "572" "linux" "584" } "m_hSprite" { "type" "structure" "windows" "584" "linux" "596" } "m_fireState" { "type" "integer" "windows" "592" "linux" "604" } "m_shakeTime" { "type" "float" "windows" "596" "linux" "608" } "m_deployed" { "type" "character" "windows" "600" "linux" "612" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBasePhysicsObject // CBasePickupObject // CBasePlayerItem // CBasePlayerWeapon // CEgon //