/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { } "svencoop" { "CRC" { "server" { "linux" "EB816A9E" //server.so "windows" "A41098C7" //server.dll } } "Classes" { "CFuncTrain" { "Offsets" { "m_hCurrentTarget" { "type" "structure" "windows" "516" "linux" "536" } "m_activated" { "type" "character" "windows" "524" "linux" "544" } "m_fRandomTarget" { "type" "character" "windows" "525" "linux" "545" } "m_iObeyTriggerMode" { "type" "integer" "unsigned" "0" "windows" "528" "linux" "548" } "m_flLastDamageTime" { "type" "float" "windows" "532" "linux" "552" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBasePlatTrain // CBaseToggle // CFuncTrain // CSpriteTrain //