/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { } "svencoop" { "CRC" { "server" { "linux" "EB816A9E" //server.so "windows" "A41098C7" //server.dll } } "Classes" { "CGauss" { "Offsets" { "m_fInAttack" { "type" "integer" "unsigned" "0" "windows" "552" "linux" "564" } "m_flStartCharge" { "type" "float" "windows" "556" "linux" "568" } "m_iDecrementm_flStartCharge" { "type" "character" "windows" "560" "linux" "572" } "m_flPlayAftershock" { "type" "float" "windows" "564" "linux" "576" } "m_iDecrementm_flPlayAftershock" { "type" "character" "windows" "568" "linux" "580" } "m_iBalls" { "type" "integer" "unsigned" "0" "windows" "572" "linux" "584" } "m_iGlow" { "type" "integer" "unsigned" "0" "windows" "576" "linux" "588" } "m_iBeam" { "type" "integer" "unsigned" "0" "windows" "580" "linux" "592" } "m_iSoundState" { "type" "integer" "unsigned" "0" "windows" "584" "linux" "596" } "m_flNextAmmoBurn" { "type" "float" "windows" "588" "linux" "600" } "m_iDecrementm_flNextAmmoBurn" { "type" "character" "windows" "592" "linux" "604" } "m_fPrimaryFire" { "type" "character" "windows" "593" "linux" "605" } "m_usGaussFire" { "type" "short" "unsigned" "1" "windows" "594" "linux" "606" } "m_usGaussSpin" { "type" "short" "unsigned" "1" "windows" "596" "linux" "608" } "m_fShouldPlayZap" { "type" "character" "windows" "598" "linux" "610" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBasePhysicsObject // CBasePickupObject // CBasePlayerItem // CBasePlayerWeapon // CGauss //