/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { } "svencoop" { "CRC" { "server" { "linux" "EB816A9E" //server.so "windows" "A41098C7" //server.dll } } "Classes" { "CHGrunt" { "Offsets" { "m_flNextGrenadeCheck" { "type" "float" "windows" "1612" "linux" "1632" } "m_flNextPainTime" { "type" "float" "windows" "1616" "linux" "1636" } "m_flLastEnemySightTime" { "type" "float" "windows" "1620" "linux" "1640" } "m_vecTossVelocity" { "type" "vector" "windows" "1624" "linux" "1644" } "m_fThrowGrenade" { "type" "character" "windows" "1636" "linux" "1656" } "m_fStanding" { "type" "character" "windows" "1637" "linux" "1657" } "m_fFirstEncounter" { "type" "character" "windows" "1638" "linux" "1658" } "m_cClipSize" { "type" "integer" "unsigned" "0" "windows" "1640" "linux" "1660" } "m_voicePitch" { "type" "integer" "unsigned" "0" "windows" "1644" "linux" "1664" } "m_iBrassShell" { "type" "integer" "unsigned" "0" "windows" "1648" "linux" "1668" } "m_iShotgunShell" { "type" "integer" "unsigned" "0" "windows" "1652" "linux" "1672" } "m_iSentence" { "type" "integer" "unsigned" "0" "windows" "1656" "linux" "1676" } "m_flRocketDamageRadius" { "type" "float" "windows" "1660" "linux" "1680" } "m_fm16a2AnimPresent" { "type" "character" "windows" "1664" "linux" "1684" } "m_fActiveRocket" { "type" "structure" "windows" "1668" "linux" "1688" } "m_hSpot" { "type" "structure" "windows" "1676" "linux" "1696" } "m_vecCurrentAngles" { "type" "vector" "windows" "1684" "linux" "1704" } "m_vecGoalAngles" { "type" "vector" "windows" "1696" "linux" "1716" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CSquadMonster // CHGrunt //