/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { } "svencoop" { "CRC" { "server" { "linux" "EB816A9E" //server.so "windows" "A41098C7" //server.dll } } "Classes" { "CHWGrunt" { "Offsets" { "m_iBrassModel" { "type" "integer" "unsigned" "0" "windows" "1612" "linux" "1632" } "g_fGruntQuestion" { "type" "integer" "unsigned" "0" "windows" "1616" "linux" "1636" } "m_voicePitch" { "type" "integer" "unsigned" "0" "windows" "1620" "linux" "1640" } "m_iSentence" { "type" "integer" "unsigned" "0" "windows" "1624" "linux" "1644" } "m_flSpinDelay" { "type" "float" "windows" "1628" "linux" "1648" } "m_flStunTime" { "type" "float" "windows" "1632" "linux" "1652" } "m_flCurrentThink" { "type" "float" "windows" "1636" "linux" "1656" } "m_flNextMinigunAttack" { "type" "float" "windows" "1640" "linux" "1660" } "m_flNextMinigunAttackClone" { "type" "float" "windows" "1644" "linux" "1664" } "m_pGunPointer" { "type" "structure" "windows" "1648" "linux" "1668" } "m_vecLastTrueVisibleEnemyPosition" { "type" "vector" "windows" "1656" "linux" "1676" } "m_vecLastGunPosition" { "type" "vector" "windows" "1668" "linux" "1688" } "m_iGunArmed" { "type" "integer" "unsigned" "0" "windows" "1680" "linux" "1700" } "m_iPrimaryGunType" { "type" "integer" "unsigned" "0" "windows" "1684" "linux" "1704" } "m_iSecondaryGunType" { "type" "integer" "unsigned" "0" "windows" "1688" "linux" "1708" } "m_iFiringState" { "type" "integer" "unsigned" "0" "windows" "1692" "linux" "1712" } "m_cAmmoLoaded" { "type" "integer" "unsigned" "0" "windows" "1696" "linux" "1716" } "m_cClipSize" { "type" "integer" "unsigned" "0" "windows" "1700" "linux" "1720" } "m_vecMinigunBarrel" { "type" "vector" "windows" "1704" "linux" "1724" } "m_vecMinigunBarrelPitch" { "type" "vector" "windows" "1716" "linux" "1736" } "m_flNextFlinch" { "type" "float" "windows" "1728" "linux" "1748" } "m_flSpinupTime" { "type" "float" "windows" "1732" "linux" "1752" } "m_flEndAttack" { "type" "float" "windows" "1736" "linux" "1756" } "m_bStanding" { "type" "character" "windows" "1740" "linux" "1760" } "m_bNewAnimations" { "type" "character" "windows" "1741" "linux" "1761" } "m_bDisableMinigunDrop" { "type" "character" "windows" "1742" "linux" "1762" } "m_bHandTouchingWeapon" { "type" "character" "windows" "1743" "linux" "1763" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CSquadMonster // CHWGrunt //