/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { } "svencoop" { "CRC" { "server" { "linux" "EB816A9E" //server.so "windows" "A41098C7" //server.dll } } "Classes" { "COp4Mortar" { "Offsets" { "m_flYaw" { "type" "float" "windows" "1544" "linux" "1564" } "h_max" { "type" "float" "windows" "1548" "linux" "1568" } "h_min" { "type" "float" "windows" "1552" "linux" "1572" } "m_flMinDistance" { "type" "float" "windows" "1556" "linux" "1576" } "m_flMaxDistance" { "type" "float" "windows" "1560" "linux" "1580" } "m_flMortarVelocity" { "type" "float" "windows" "1564" "linux" "1584" } "m_flDelay" { "type" "float" "windows" "1568" "linux" "1588" } "m_fActive" { "type" "character" "windows" "1572" "linux" "1592" } "vecToss" { "type" "vector" "windows" "1576" "linux" "1596" } "m_vecCurrentAngles" { "type" "vector" "windows" "1588" "linux" "1608" } "m_flNextFire" { "type" "float" "windows" "1600" "linux" "1620" } "vecGoalAngles" { "type" "vector" "windows" "1604" "linux" "1624" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // COp4Mortar //