/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { } "svencoop" { "CRC" { "server" { "linux" "EB816A9E" //server.so "windows" "A41098C7" //server.dll } } "Classes" { "CSquadMonster" { "Offsets" { "m_hSquadLeader" { "type" "structure" "windows" "1544" "linux" "1564" } "m_hSquadMember" { "type" "structure" "size" "4" "windows" "1552" "linux" "1572" } "m_afSquadSlots" { "type" "integer" "unsigned" "0" "windows" "1584" "linux" "1604" } "m_flLastEnemySightTime" { "type" "float" "windows" "1588" "linux" "1608" } "m_fEnemyEluded" { "type" "character" "windows" "1592" "linux" "1612" } "m_iMySlot" { "type" "integer" "unsigned" "0" "windows" "1596" "linux" "1616" } "m_iHealTime" { "type" "integer" "unsigned" "0" "windows" "1600" "linux" "1620" } "m_flLastSquadCheck" { "type" "float" "windows" "1604" "linux" "1624" } "m_flNextSquadEnemyCheck" { "type" "float" "windows" "1608" "linux" "1628" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CSquadMonster // CAGrunt // CBabyGarg // CBabyVoltigore // CController // CHGrunt // CHWGrunt // CHoundeye // CISlave // CMassn // CPitdrone // CRobotGrunt // CShocktrooper // CSquadTalkMonster // CHGruntOp4 // CHGruntOp4Medic // CHGruntOp4Torch // CTor // CVoltigore //