/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { } "svencoop" { "CRC" { "server" { "linux" "EB816A9E" //server.so "windows" "A41098C7" //server.dll } } "Classes" { "CWeaponBox" { "Offsets" { "m_rghPlayerItems" { "type" "structure" "size" "10" "windows" "420" "linux" "436" } "m_hPrimaryWeapon" { "type" "structure" "windows" "500" "linux" "516" } "m_rgiszAmmo" { "type" "integer" "size" "64" "unsigned" "0" "windows" "508" "linux" "524" } "m_rgAmmo" { "type" "integer" "size" "64" "unsigned" "0" "windows" "764" "linux" "780" } "m_cAmmoTypes" { "type" "integer" "unsigned" "0" "windows" "1020" "linux" "1036" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBasePhysicsObject // CBasePickupObject // CWeaponBox //